Prestige Points

Hero point

When deeds of true heroism are called for and nothing short of a cinematic performance will do, it is time to draw upon prestige points. What are prestige points? Well in short, they are acquired points that your PC’s can spend for a variety of purposes to gain abilities that affect game play. Some of these effects are temporary in duration, such as Round and Encounter Abilities, while other abilities are Permanent in effect.

This system is completely optional. It’s meant to encourage participation to the campaign outside the game. Consider them a “Thank you” for anyone going the extra mile.

How do you gain prestige points? Simple. By contributing to the creation of our campaign. Exactly what this contribution consists in will vary. However the typical ways of earning points is to keep an updated character journal or posting an adventure log entry. There is a maximum of one prestige point available per week.

If anyone has a cool idea for a prestige point ability, let me know and I’ll consider it.

Once points have been acquired, they may be used in one of three ways.

  • First, they may be used once per combat round to gain a short term benefit lasting the duration of that round. Each Round Ability uses up 1 prestige point. You may use only one of these abilities per round, however you may choose to double the numeric effect of any given ability by using an additional 2 prestige points. Points “used” in this way are not permanently lost but refresh at the start of the next game session.
  • Second, prestige points may be used once per combat encounter to gain an immediate short term benefit. Each Encounter Ability uses up 2 prestige points. While you may only “use” prestige points to gain Encounter Abilities once per encounter, you may also choose to “burn” prestige points to gain additional Encounter Abilities. Each additional Encounter Ability gained in this way burns 1 prestige point. Points “burned” in this way are permanently lost.
  • Finally, prestige points may be burned either during a game session, or out of session, to gain some permanent benefit. The burn cost of these abilities varies, but regardless of cost, no single ability may be purchased more than twice by the same character.

Points gained during the week are forfeit if you are not prepared for the next session and waste valuable playtime (i.e. forgetting character sheet, didn’t finish character, not leveled up, etc..)

  • In Curse of the Crimson Throne, the group will also have a “Group Stash” of Harrow Points, at an amount of one per player. Any player can the amount of these points, and only for the specific book powers, each book having their own stat related to its challenges. You can also spend Prestige Points to also replicate the effects. They do not count as an encounter power.

Prestige Points Acquired

Player Points Acquired
Josh 0
Keith 4
Jack 0
Justin 3
Brad 10
Harrow 4
Character Points Spent Description
Josh
– Victor Grey 1 Extra Trait
2 Max HP at level 2
– Borlun Aldur 2 Max HP at level 4
1 Reroll gun safety
1 Team Feat (Craft Arms – Lumen)
2 UMD Class Skill
2 Max HP at level 13
1 Fleeing from Demilich
1 Owning that same Demilich
Keith
– Solana Corrin 1 Extra Trait
2 Max HP at level 3
1 Str +1 (Now a 9)
2 Team Feat (Craft Arms – Lumen)
5 Dex +1 (Now at 20)
2 Int +1 (Now at 11)
2 Int +2 (Now at 12)
6 Extra Feat (Rogue Talent / Ninja Trick / Evasion)
1 Reroll Prismatic Spray Save (Stone)
Jack
– Gron Saberfang 4 Str +1 (Now a 17)
1 Team Feat (Craft Arms – Lumen)
1 Int +1 (Now a 8)
5 Str +1 (Now a 20)
3 Cha +1 (Now a 13)
3 Con +1 (Now a 13)
3 Con +1 (Now a 14)
2 Max Hp at level 15
Justin
– Hargrin Stoneshield 1 Extra Trait
2 Team Feat (Craft Arms – Lumen)
2 Cha +2 (Now a 7)
4 Str +1 (Now a 17)
2 Max HP at level 9
Brad
– Lumen the Void 2 Max HP at level 2
1 Cha +1 (Now a 8)
1 Extra Trait (BS Intimidate Int)
1 Extra Trait (BS UMD Int)
1 Two Additional Level 1 Spell Slots
1 One Additional Level 2 Spell Slot
2 Max HP at level 8
3 Two Additional Level 3 Spell Slots
1 Retrain trait (Magical lineage : Magical lineage
2 Retrain feat (Spell penetration : Maximize spell

Round Abilities

Ability Benefit Point Cost
Offensive Prowess +1 to Attacks and Damage 1
Defensive Prowess +1 to AC and Saving Throws 1
Heightened Spell +1 to spell save DC’s and +1 to overcome SR 1
Skilled Acumen +2 to any skill check 1
Hardiness +5 to stabilize when dying 1
Magic Boost +1 to caster level for one spell 1

Encounter Abilities

Ability Benefit Point Cost
Offensive Fortune Reroll any attack or damage die 2
Defensive Fortune Reroll any saving throw 2
Skilled Fortune Reroll any skill check 2
Devastating Attack Automatically confirm a critical hit 2
Supreme Initiative Automatically win initiative 2
Resilient Automatically stabilize when dying 2
Concentration Don’t provoke attacks for one action 2
Swift Attack Gain one additional attack 2
Burst of Speed Gain +30ft to movement speed for one round 2
Magical Insight Gain temporary knowledge of one spell on your class spell list (Still uses an appropriate spell slot) 2
Magical Adaptability Retrieve one previously cast spell 2

Permanent Abilities

Ability Benefit Point Cost
Alter Plot Draw an additional plot twist card 1
Expanded Arcana Gain an additional spell known of any level you can cast 1/2 Spell Level (round up, or buy two at once)
Magical Endurance Gain an additional spell slot of any level you can cast 1/2 Spell Level (round up, or buy two at once)
Second Chances Survive a killing blow (Reduced to 0 HP instead) 3
Vital Fortune Reroll HP gained at time of leveling 1
Vital Power Maximize HP gained at time of leveling 2
Skill Training Attain +1 bonus to any skill 1
Skill Mastery Gain one skill as a class skill 2
Accomplished Gain a bonus Character Trait upon creation 1
Renaissance Man Gain a bonus Feat 6
Self Improvement Raise an ability score by 1 point
New Score 1 to 9 1
New Score 10 to 11 2
New Score 12 to 14 3
New Score 15 to 17 4
New Score 18 to 20 5

Book Abilities (Cost 2 Prestige Points or 1 Harrow Point and does not count as an encounter power)

Ability Benefit
Charisma Rerolls: Spend a Harrow Point to reroll any one Charisma-based skill check or Undead turning check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).
Inner Strength: Spend a Harrow Point to draw a card from a Harrow Deck. You gain a +4 bonus to the card’s associated ability score for the duration of the current encounter (the GM decides when an encounter is officially over). If the card you draw matches your alignment, the bonus increases to +6. If you don’t have a Harrow Deck, determine the ability and alignment randomly via a die roll.
Destiny Shall Not Be Denied: Spend a Harrow Point to force any one d20 die roll by the GM to be rerolled. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to force additional rerolls).

Stolen shamelessly from the Age of Legends campaign on obsidian portal.

Prestige Points

Korvosa Reborn Cidwin CaducityX